thanpv-lifortevn / angleproject

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D3D11: Fix dEQP shader's texture function failures #925

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
dEQP is failing a few tests in dEQP-GLES3.functional.shaders.texture_functions.

Original issue reported on code.google.com by Gregory....@imgtec.com on 20 Feb 2015 at 12:34

GoogleCodeExporter commented 9 years ago
A few fixes related to shadow samplers when they are used with either:
- textureProj
- vertex shaders
https://chromium-review.googlesource.com/#/c/251530/

Most of the remaining failures are due to some combinations of sampling mode 
which are not directly supported by DirectX. For instance, to get textureGrad 
working with shadow samplers, I think that we have to emulate the comparison 
inside the shader — which is tricky because the comparison function is not 
known until the draw call.

Original comment by Gregory....@imgtec.com on 20 Feb 2015 at 12:51