Open GoogleCodeExporter opened 9 years ago
A few fixes related to shadow samplers when they are used with either:
- textureProj
- vertex shaders
https://chromium-review.googlesource.com/#/c/251530/
Most of the remaining failures are due to some combinations of sampling mode
which are not directly supported by DirectX. For instance, to get textureGrad
working with shadow samplers, I think that we have to emulate the comparison
inside the shader — which is tricky because the comparison function is not
known until the draw call.
Original comment by Gregory....@imgtec.com
on 20 Feb 2015 at 12:51
Original issue reported on code.google.com by
Gregory....@imgtec.com
on 20 Feb 2015 at 12:34