We do have trace events for D3D9 CreateDevice calls, but we're lacking them on
D3D11. Also, now that ANGLE can handle UMA stats directly we can add histograms
to capture data from a wide cross-section of users.
Original issue reported on code.google.com by jmad...@chromium.org on 10 Mar 2015 at 7:44
Original issue reported on code.google.com by
jmad...@chromium.org
on 10 Mar 2015 at 7:44