Activision/IW has imposed a limit of 512 client strings. This error indicates
that we have exceeded that limit.
Since this issue first appeared, we have taken steps to reduce the frequency
with which it appears. We have not been able to reproduce it on a server with
20-human-player slots since those changes.
The biggest culprit is the strings that show which players have voted for each
map. One of the changes we made was to reduce the frequency that data is
updated. The second biggest culprit is the welcome messages. Best practice is
to put all the player-specific data into a single welcome message.
Another culprit is the points you get for shooting at a cyclops. We changed
this code so that the points are always rounded to the nearest multiple of 10.
This limits the possible number of unique point values generated.
Un-addressed culprits include the current wave hud, i.e. wave 6/15, the wave
progress hud, i.e. 12/234, and the map vote timer.
If you encounter this bug, please post the following information:
1. The current welcome messages defined in your server.cfg
2. The dump of the strings from the console_mp.log file (do not attach the
entire console_mp.log file!).
3. How many human-player slots you have, and how many players were in the game
when the error occurred.
4. Whether you have made *any* changes to the *.gsc or *.menu files
Original issue reported on code.google.com by m...@marktaff.com on 13 Mar 2013 at 6:44
Original issue reported on code.google.com by
m...@marktaff.com
on 13 Mar 2013 at 6:44