Closed flibitijibibo closed 1 month ago
Fixed the build for SDL, FNA3D hasn't been updated yet - will be more complicated because MojoShader makes use of the separate set index support, but we can figure that out after Metal's written up.
Various backend and hardware support complications have convinced me to drop the resource set concept entirely. New PR incoming.
Fixes #14.
Let's start with Metal to make sure this works, then we can fix up Vulkan and D3D11.