Instead of exposing color space, we now have a SDL_GpuSwapchainComposition enum that indicates what kind of texture format and color space should be requested for the swapchain.
There is also a new function, SDL_GpuSupportsSwapchainComposition that can be queried without having to fail claiming a window.
Instead of exposing color space, we now have a SDL_GpuSwapchainComposition enum that indicates what kind of texture format and color space should be requested for the swapchain.
There is also a new function, SDL_GpuSupportsSwapchainComposition that can be queried without having to fail claiming a window.