Closed thatcosmonaut closed 2 months ago
This is a revised API and Vulkan/D3D11 implementation for shader resource binding. I have removed the named slot based API in favor of a more modern resource layout description.
This also includes support for read/write storage buffers and textures.
This is a revised API and Vulkan/D3D11 implementation for shader resource binding. I have removed the named slot based API in favor of a more modern resource layout description.
This also includes support for read/write storage buffers and textures.