Open TheSpydog opened 1 week ago
This seems great, the only useful thing I can think to add is an example of full screen post-processing with a compute shader.
Oh, maybe for a Super Advanced tutorial we could do skinned mesh animation. Someone's gonna want it.
This isn't technically necessary for the API, but there's been a fair amount of interest in this so I wanted to document ideas for this.
I think the general tutorial flow would look something like:
Totally open to suggestions if there are other topics we'd like to cover, or if the order should be switched around, or whatever!