thatcosmonaut / SDL

Simple Directmedia Layer
https://libsdl.org
zlib License
3 stars 3 forks source link

Finish texture format enum #98

Open flibitijibibo opened 1 month ago

flibitijibibo commented 1 month ago

Thanks to @slime73 for reminding us of these!

Akaricchi commented 1 month ago

These are very useful for tangent-space normal maps where the Z component is implicit and is reconstructed in the shader.

slime73 commented 1 month ago

I agree with most of those, PVRTC is deprecated in vulkan and metal (and ETC2 and ASTC replace it) so I don't think that one's needed though.