Open GoogleCodeExporter opened 8 years ago
Also, I've tried avoiding the calling flipfaces() manually by instantiating the
Cube
using the 8th parameter (insideFaces = Cube.ALL). This gives better results as
the
texture isn't repeated on a small scale anymore, but no dice: the faces, or
rather
the connecting sides of the cube are distorted and don't blend well anymore
(malformed sharp edges).
Original comment by b.bottema
on 1 Feb 2010 at 10:02
Also, regardless whether the code tweak was intentional or correct, shouldn't
showing the texture on all faces (Cube.ALL) and the geometry.flipFaces()
approach
not display the same behavior? That is to say, the inside of a cube the same
way
regardless of any distortions?
Original comment by b.bottema
on 1 Feb 2010 at 10:07
[deleted comment]
[deleted comment]
Since the link wasn't parsed correctly by Google, here a direct link to the
source:
http://projectnibble.org/dump/blog/papervision3d_skybox/skyboxtutorial.rar
Simply recompile this with r911 from repo:
http://papervision3d.googlecode.com/svn/trunk/as3/trunk/
Original comment by b.bottema
on 1 Feb 2010 at 10:11
Original issue reported on code.google.com by
b.bottema
on 1 Feb 2010 at 9:58