Closed GoogleCodeExporter closed 8 years ago
Same for me, with rev 437 problems using ParticleField with Particle Material.
Last rev it was working perfect, now I have big rectangles and animation is
very slow.
Original comment by xaub...@gmail.com
on 26 Feb 2008 at 1:54
Seb, could you have a look at this ?
Original comment by r.hauw...@gmail.com
on 8 Apr 2008 at 12:19
sure, no problem. But a few questions first :-)
What do you mean by not clearing? You mean they're not being culled off screen?
Which type of camera are you using? (there's a problem with the scaling of
particles
on frustum camera that i still lack the mathematical formulas to fix!)
The problem with the rectangles may be a "feature"... particles are now scaled
depending on how far they are from the camera, so things that used to be fixed
to a
pixel can now change size. But a better description of the problem (with
examples)
would be helpful.
thanks!
Seb
Original comment by sebsta...@gmail.com
on 8 Apr 2008 at 2:17
I was using a Frustum camera but now it's working fine again.
The problem was that, when a particule was behind an object (and culled), it
was not
cleared (it "froze" at its last position and was not updated).
Original comment by dlapr...@gmail.com
on 8 Apr 2008 at 3:56
ok so this is only on a frustum camera? I thought I fixed culling on
frustum... can you confirm this issue is fixed now?
cheers
Seb
Original comment by sebsta...@gmail.com
on 8 Apr 2008 at 9:37
I'll confirm.
Original comment by r.hauw...@gmail.com
on 31 Jul 2008 at 2:59
Original comment by r.hauw...@gmail.com
on 31 Jul 2008 at 3:00
Original issue reported on code.google.com by
dlapr...@gmail.com
on 25 Feb 2008 at 10:12