What steps will reproduce the problem?
1. create a scene
2. add objects
3. remove the scene, container, clear all external references, etc...
What is the expected output? What do you see instead?
The whole PV3D instance should be cleared from memory. Instead, the scene
stays in memory, along with all its objects and materials, thus using CPU
and slowing performance.
What version of the product are you using? On what operating system?
GreatWhite
Please provide any additional information below.
I propose a detroy method for the view, scene, viewport or whatever, that
takes care of clearing the whole papervision instance... I was able to
clear all objects and materials (after a few hours of looking around the
API) and the memory leak now is much lighter...
Original issue reported on code.google.com by ventda...@gmail.com on 9 Apr 2008 at 2:43
Original issue reported on code.google.com by
ventda...@gmail.com
on 9 Apr 2008 at 2:43