The Cold server - This implements a dynamic, object-oriented language on top of an object database, well suited for virtual environments and online servers (like games).
We have to build allowing extensions for now or fix things to build since we use inet_aton, gethostname, etc and these aren't available without enabling a build flag / definition.
Once we do this, we can look at changing code to be more concise (like not always declaring variables at the top of the function).
We can also the start to use C99 inline function semantics which will help us fix some bottlenecks when doing a textdump round trip for The Eternal City or Grendel's Revenge.
In
CMakeLists.txt
, we need to add this:We have to build allowing extensions for now or fix things to build since we use
inet_aton
,gethostname
, etc and these aren't available without enabling a build flag / definition.Once we do this, we can look at changing code to be more concise (like not always declaring variables at the top of the function).
We can also the start to use C99 inline function semantics which will help us fix some bottlenecks when doing a textdump round trip for The Eternal City or Grendel's Revenge.