Open the-emerald opened 6 years ago
Research notes:
height
and width
define the height and width of the sprite in the spritesheetline_length
times, then it will start left again, but this time under the other row of sprites. It will do so until it reaches frame_count
number of sprites. This is for non-RotatedAnimation
RotatedAnimation
, the direction_count
is how many rows (and directions) there are and the frame_count
is how many frames there are per row. The line_length
property doesn't exist, the rest is the same as Animation
(or at least seems like the same).shift
is used to offset the sprite in-game from its bounding box.
Create sprites and animations for the current prototype "pony" placeholder.