Open simonfossom opened 8 years ago
+1, color coding has my vote.
However, we would need to indicate what those colors represent. Maybe not necessarily on a map legend/key but could just be adding those colors next to their respective label on the list of items in the left?
Yes! I forgot to write it. I will add it in the issue
Hey all, do we actually know which mineral is the primary mineral extracted from the selected mine?
I think we do. Because I used screen shot of mines in my design. We should be able to work this out. George?
Actually that's a good point @IronRunes! We don't have data on primary mineral! That being said, if we select "gold" then I don't think it's a problem to color code all mines that mine gold in the gold representing color even though they mine other stuff.
so the intended UX would be something like:
could this be a path we could walk, @OzrenMuic ?
Yes! That sounds great.
Hi guys,
When we were working on design we have really tried to avoid this kind of situations:
That's why in final design mines were color-coded by the main mineral mined there. Like this:
You can see how the current look differs form the original design. This is serious usability issue. Can we please go back to color coding?
EDIT: color coding would be visible as a small floating rectangle on the map that would be a legend. There is a part of code that is intended for a legend and is hidden so we would need to just populate it with minerals that are displayed on map (not all minerals in the table, but only primary ore) Because there are 19 minerals in map and some mines extract more than one, when some mineral in the table is selected, all other mine dots should go grey.