Open eriktorbjorn opened 4 years ago
On a tangent, PARKVIEW-APARTMENTS-OBJECT-F
also checks EXIT
. That may or may not be a bug, but I can't find any harm in it.
And SKYBUS-TERMINAL-OBJECT-F
, CITY-HALL-OBJECT-F
, MALL-OBJECT-F
, CAMPUS-F
and VACANT-LOT-F
have no cases for examining them, though that's more of an inconsistency than a bug.
GUN-SHOP-OBJECT-F
has a mysterious MOBY-VERB?
check that I can't see how it can ever not be true. But that's only relevant if we ever run out of space, which seems unlikely:
<ROUTINE GUN-SHOP-OBJECT-F ()
<COND (<VERB? WALK-TO THROUGH>
<COND (<EQUAL? ,HERE ,FACTORY-ENTRANCE>
<DO-WALK ,P?NORTH>)
(<NOT <MOBY-VERB?>>
<TELL ,LOOK-AROUND CR>)>)
The game has several objects that represent buildings, so that you can enter or exit them. They tend to look like this:
So one case checks
THROUGH
orWALK-TO
, while the other checksLEAVE
orDISEMBARK
. However, inRECTORY-OBJECT-F
the first case mistakenly checksDISEMBARK
instead ofTHROUGH
: