The DINETTE-SET (table and chairs) in the apartment kitchen is both a surface and a vehicle. Examining it sometimes produces unexpected results:
>LOOK
Kitchen
This is the tiny kitchen of your apartment. Next to the sink is a small
refrigerator. Along the western wall, next to the doorway to the living area, is
a dinette set.
>PUT KEY ON TABLE
Done.
>EXAMINE TABLE
You see nothing special.
>SIT ON CHAIR
You are now seated at the dinette set.
>EXAMINE TABLE
Sitting on the dinette set is:
a key
>GET KEY
Taken.
>EXAMINE TABLE
It's empty (not counting you).
The only response I consider to be a bug here is examining the table when there are objects on it but you're not sitting at it. So what causes this?
V-EXAMINE handles doors and containers by calling V-LOOK-INSIDE:
The
DINETTE-SET
(table and chairs) in the apartment kitchen is both a surface and a vehicle. Examining it sometimes produces unexpected results:The only response I consider to be a bug here is examining the table when there are objects on it but you're not sitting at it. So what causes this?
V-EXAMINE
handles doors and containers by callingV-LOOK-INSIDE
:V-LOOK-INSIDE
has a couple of special cases, none of which deals with the dinette set, so it goes to the default behavior:I think there's a case missing here. Something like this, perhaps:
But I haven't tested this, and I haven't compared it to how other games handle similar cases.