Like with many other building-like objects, the game has a CARLOT object for parking lots. It's nowhere near as thoroughly implemented as the others (perhaps cut for space?), but I did notice that some rooms that should have CARLOT as local global don't.
SOUTHWAY-AND-RIVER, since the description even mentions a car lot.
RIVER-AND-PARK, since the description mentions a stadium skycar lot.
ZOO-ENTRANCE, since the description mentions a stadium skycar lot.
STADIUM-LOT-A, STADIUM-LOT-B and STADIUM-LOT-C since they are parking lots.
ROCKVIL-STADIUM, since it's next to all the stadium parking lots. (WATER-TOWER is next to just one of them, and it has CARLOT as local global.)
Like with many other building-like objects, the game has a
CARLOT
object for parking lots. It's nowhere near as thoroughly implemented as the others (perhaps cut for space?), but I did notice that some rooms that should haveCARLOT
as local global don't.SOUTHWAY-AND-RIVER
, since the description even mentions a car lot.RIVER-AND-PARK
, since the description mentions a stadium skycar lot.ZOO-ENTRANCE
, since the description mentions a stadium skycar lot.STADIUM-LOT-A
,STADIUM-LOT-B
andSTADIUM-LOT-C
since they are parking lots.ROCKVIL-STADIUM
, since it's next to all the stadium parking lots. (WATER-TOWER
is next to just one of them, and it hasCARLOT
as local global.)