the-infocom-files / amfv

A Mind Forever Voyaging
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Things that aren't reset between simulations, but probably should be (almost certainly incomplete list) #91

Open eriktorbjorn opened 4 years ago

eriktorbjorn commented 4 years ago

The game does a good job of resetting the various simulations between visits, but I have found some objects that can slip through the cracks, so to speak:

Objects

Object flags

Global variables

I'm sure I've missed things. See also https://github.com/the-infocom-files/amfv/issues/13

eriktorbjorn commented 4 years ago

If you open the can of soda (SODA) in 2041, it will still be open the next time you enter the 2041 simulation. It doesn't matter if you drank it or not.