>LOOK IN CAGE
The confines of the cage are so darkly shaded that you cannot distinguish
anything inside, except for a hoop key ring hanging against the far wall which
happens to be illuminated by a spot of soft light.
>DROP POLE
Dropped.
>TAKE KEYS WITH POLE
You're not holding the fiberglass pole.
>HIT KEYS WITH POLE
You're not holding the fiberglass pole.
>MOVE KEYS WITH POLE
Using the fiberglass pole, you fish the hoop ring off the wall. It slides down
the raised pole and jingles into your hand.
There are three actions that will pick up the key. See TAKE-WITH-POLE?:
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (;CARRIED IN-ROOM MANY)
WITH OBJECT (HELD) = V-TAKE-WITH PRE-TAKE> ;"ADDED BY JO"
<SYNTAX MOVE OBJECT WITH OBJECT = V-MOVE>
<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (HELD CARRIED HAVE) = V-KILL>
The ZIL manual admits that the parser tokens are "incredibly confusing, and no one really understands them except Stu", but from what I can understand...
HELD means that the object has to be in the player's inventory, but not in any container.
CARRIED means that the object has to be in the player's inventory, and can be in an open container.
HAVE supposedly controls how the parser responds if you don't have the object, but it didn't seem to make any difference here, so I don't know...
Either way, perhaps the MOVE syntax should be changed to <SYNTAX MOVE OBJECT WITH OBJECT (HELD CARRIED HAVE) = V-MOVE> instead? They're still inconsistent about the object you're trying to take/move/hit, but that difference is probably even less noticeable.
There are three actions that will pick up the key. See
TAKE-WITH-POLE?
:This is how they're defined:
The ZIL manual admits that the parser tokens are "incredibly confusing, and no one really understands them except Stu", but from what I can understand...
HELD
means that the object has to be in the player's inventory, but not in any container.CARRIED
means that the object has to be in the player's inventory, and can be in an open container.HAVE
supposedly controls how the parser responds if you don't have the object, but it didn't seem to make any difference here, so I don't know...Either way, perhaps the
MOVE
syntax should be changed to<SYNTAX MOVE OBJECT WITH OBJECT (HELD CARRIED HAVE) = V-MOVE>
instead? They're still inconsistent about the object you're trying to take/move/hit, but that difference is probably even less noticeable.