There is code in I-LLAMA for the lama to eat the last of the llama treats:
(<ZERO? .X>
<UNMAKE ,LLAMA ,TOUCHED>
<ZPUT ,LLAMA-TABLE ,LLAMA-TIMER 6>
<MAKE ,LLAMA ,SEEN>
<ZREMOVE ,TREATS>
<COND (<T? .CR>
<ZCRLF>)>
<TELL CTHE ,LLAMA
" finishes off " THE ,BAG " with a horrid little tuba-bleat of contentment." CR>
<RETURN T .IL>)
But X is always negative, as far as I can tell, so this won't happen until the LLAMA-TIMER underflows. This piece of code is the only place I could find where the timer is set. It starts at 0, and gets decreased before checking if it is 0.
There is code in
I-LLAMA
for the lama to eat the last of the llama treats:But
X
is always negative, as far as I can tell, so this won't happen until theLLAMA-TIMER
underflows. This piece of code is the only place I could find where the timer is set. It starts at 0, and gets decreased before checking if it is 0.