Open eriktorbjorn opened 4 years ago
As long as the envelope is open, you can also mess with its contents:
>TAKE ENVELOPE
Johnny glares down at you. "Get your hands off of that!"
>EMPTY ENVELOPE
The envelope is now empty.
>TAKE CARD
Taken.
Same thing with WEASEL-F
:
>TAKE PASSBOOK
The Weasel glares at you. "I ain't gonna give that to ya!"
>FILL PASSBOOK WITH ME
(taking the Mariners' Trust passbook first)
You can't do that.
I don't know if the passbook is the only thing that can cause problems here. Since stealing it from him this way breaks the game somewhat (he won't show up to the meeting if he steals enough money from you), perhaps the passbook should have TRYTAKEBIT
too?
Presumably the same thing happens with PETE-F
, but I don't think he ever picks up anything in the game.
You can also use this trick to retrieve the envelope from The Weasel, if he steals it during the night. But I've already suggested setting TRYTAKEBIT
on the envelope, so...
MCGINTY-F
has the same problem. You can use this to steal the Merchant Seaman's card from him.
Interestingly, I can't reproduce the same kind of problem with MAGNET-F
. I'm not sure why, but the magnet isn't an ordinary container. That much I can see.
Also, it seems that some of these problems may have been at least considered, because ITAKE
has a special case for the envelope to keep you from taking it while McGinty is nearby.
JOHNNY-F
has this container function:The knife has
TRYTAKEBIT
, as does the treasures he shows you. So the only object where implicit taking can screw up (that I've been able to find) is the envelope you give him:Maybe the envelope should simply be given
TRYTAKEBIT
?