According to the game's manual, "FINGERPRINT (something) - This is the same as ANALYZE (something) FOR FINGERPRINTS." But that doesn't seem to be the case:
>ANALYZE SAUCER FOR FINGERPRINTS
Sergeant Duffy walks up as quietly as a mouse. He takes the saucer from you.
"I'll return soon with the results," he says, and leaves as silently as he
entered.
>WAIT FOR DUFFY
Time passes...
Sergeant Duffy seems to arrive from nowhere, holding the saucer in his hands.
"The saucer analysis yielded nothing useful." With that, he leaves, handing you
the saucer as he whisks away.
It is now 9:44 am.
>FINGERPRINT SAUCER
You look at the saucer closely. It appears to have good fingerprints on it, so
you call for Sergeant Duffy.
Sergeant Duffy walks up as quietly as a mouse. He takes the saucer from you.
"I'll return soon with the results," he says, and leaves as silently as he
entered.
>WAIT FOR DUFFY
Time passes...
Sergeant Duffy returns with the saucer. For a moment you muse on his almost
magical entrances. "The fingerprints," he begins, "belong to Mr. Robner and Ms.
Dunbar." With that, he leaves, handing you the saucer as he whisks away.
It is now 10:05 am.
The reason for this seems to be that while it tries to change "ANALYZE
According to the game's manual, "FINGERPRINT (something) - This is the same as ANALYZE (something) FOR FINGERPRINTS." But that doesn't seem to be the case:
The reason for this seems to be that while it tries to change "ANALYZE
To fix this, we could probably add a
PRE-ANALYZE
routine, like so:(Of course, the
SYNTAX
to modify is in syntax.zil, while the routine should be in verbs.zil. And that code inV-ANALYZE
could probably be dropped.)