This comes from Nathan's bugs list, so I'm only reporting it because I think I know what the problem is:
>GET PLOTTER FROM GLASS CASE
Taken.
Ford continues trying to talk the guard into a sudden career change.
>PUT PLOTTER IN GLASS CASE
There's no room.
Ford continues trying to talk the guard into a sudden career change.
>PUT POCKET FLUFF IN GLASS CASE
There's no room.
This is how the glass case is defined:
<OBJECT GLASS-CASE
(IN HOLD)
(DESC "glass case")
(LDESC "In the corner is a glass case with a switch and a keyboard.")
(SYNONYM CASE LID GLASS)
(ADJECTIVE GLASS)
(SIZE 40)
(FLAGS CONTBIT TRANSBIT SEARCHBIT)
(ACTION GLASS-CASE-F)>
Since it can't be picked up, I can only assume that's supposed to be (CAPACITY 40), not (SIZE 40). (The size of the plotter is 20.) The default capacity appears to be 0, so that's why you can't even fit the pocket fluff (size 1) inside it.
This comes from Nathan's bugs list, so I'm only reporting it because I think I know what the problem is:
This is how the glass case is defined:
Since it can't be picked up, I can only assume that's supposed to be
(CAPACITY 40)
, not(SIZE 40)
. (The size of the plotter is 20.) The default capacity appears to be 0, so that's why you can't even fit the pocket fluff (size 1) inside it.