The truck and the rocket in the Tokyo model are pseudo objects that are always there. They just catch the EXAMINE action to give you the appropriate message:
<ROUTINE TRUCK-PSEUDO ()
<COND (<VERB? EXAMINE>
<COND (<EQUAL? ,TRUCK-LOC 33> ;"OFF STAGE"
<TELL "You can't see any tiny truck here." CR>)
(<EQUAL? ,TRUCK-LOC 30>
<TELL
"The tiny truck is smashed into tiny bits and pieces." CR>)
(T
<TELL
"It's a tiny truck with a small radar dish which is pointing at" TR ,DOG>)>)
(<TOUCHING? ,PSEUDO-OBJECT>
<TELL
"You can't reach the tiny truck. It's under the plastic dome." CR>)>>
<ROUTINE ROCKET-PSEUDO ()
<COND (<VERB? EXAMINE>
<COND (<EQUAL? ,ROCKET-LOC 33>
<TELL "You can't see any rocket here." CR>)
(<EQUAL? ,ROCKET-LOC 30>
<TELL
"You can't see any rocket here. It has been destroyed." CR>)
(T
<TELL
"The rocket is circling around" TR ,DOG>)>)
(<TOUCHING? ,PSEUDO-OBJECT>
<TELL
"You can't reach the rocket. It's under the plastic dome." CR>)>>
The "off stage" check should apply to the TOUCHING? case as well, but doesn't.
This also affects TANK-F and PLANE-F. These are real objects, rather than pseudo objects, because their name changes depending on how many tanks and planes there are.
The truck and the rocket in the Tokyo model are pseudo objects that are always there. They just catch the
EXAMINE
action to give you the appropriate message:The "off stage" check should apply to the
TOUCHING?
case as well, but doesn't.