The game uses several objects to handle the matchbook and matches. If I understand it correctly:
MATCHES - The matchbook itself.
MANY-MATCHES - The remaining matches inside the matchbook, when there are several.
SINGLE-MATCH - The remaining matches inside the matchbook, when there is only one.
ONE-MATCH - A single match, taken out of the matchbook.
BURNED-MATCHBOOK- What remains of the matchbook, if you accidentally burn it.
EMPTY-MATCHES - A matchbook with no remaining matches inside.
The point is, MANY-MATCHES and SINGLE-MATCH should either be gone, or inside the matchbook. The game won't let you drop them or remove them from the box. If you try to refer to them as "MATCHES", the game thinks you mean the matchbox itself.
>INVENTORY
You are carrying:
A matchbook
The matchbook contains:
A few matches
>DROP MATCH
Better take one first.
>TAKE ALL FROM MATCHBOX
Taken.
>INVENTORY
You are carrying:
A match
A matchbook
The matchbook contains:
A few matches
So far, so good. But there is another way of removing objects from an open container:
>SHAKE MATCHBOX
All of the objects spill onto the sand.
>LOOK
Fire Pit
You are in the center of the encampment, standing before a charred pit, a hole
dug in the sand surrounded by blackened rocks. The night breezes have already
started the reclamation work of the desert, covering most of the pit's bottom.
You can see your tent to the north, the work tent to the south, and the supply
tent to the west. Far off to the east, through the heat waves rising off the
shifting sands, you can see gentle, rolling dunes. There's an enlarged hole in
the sand, a remnant of your excavation attempts.
Lying in the sand is a wooden packing crate.
Half covered with sand is a bright piece of foil which catches your eye.
There is a few matches here.
I've verified that the same thing happens with the single remaining match as well. That's not good.
The easiest fix would probably be to give the matchbox a special case for shaking, same as it does with for instance the canteen.
The game uses several objects to handle the matchbook and matches. If I understand it correctly:
MATCHES
- The matchbook itself.MANY-MATCHES
- The remaining matches inside the matchbook, when there are several.SINGLE-MATCH
- The remaining matches inside the matchbook, when there is only one.ONE-MATCH
- A single match, taken out of the matchbook.BURNED-MATCHBOOK
- What remains of the matchbook, if you accidentally burn it.EMPTY-MATCHES
- A matchbook with no remaining matches inside.The point is,
MANY-MATCHES
andSINGLE-MATCH
should either be gone, or inside the matchbook. The game won't let you drop them or remove them from the box. If you try to refer to them as "MATCHES", the game thinks you mean the matchbox itself.So far, so good. But there is another way of removing objects from an open container:
I've verified that the same thing happens with the single remaining match as well. That's not good.
The easiest fix would probably be to give the matchbox a special case for shaking, same as it does with for instance the canteen.