Open eriktorbjorn opened 5 years ago
The DISEMBARK
case also omits BARGE-EXIT
. Since it will print the default message "You are not in that!", that's not quite as jarring. But for consistency, I guess both should be fixed.
Also, any object you drop while inside the barge object seems to be lost, possibly forever.
The barge is represented by the
BOAT
object, which is local global to the following rooms:The
BOARD-BARGE-F
routine handles attempts to "BOARD BARGE".BARGE-ENTRANCE
, it makes you walk up toBARGE-CENTER
.NW-CORNER
,NE-CORNER
,SW-CORNER
andSE-CORNER
it responds that "There's no way to do that from here."FORE-CABIN
,AFT-CABIN
,BELOW-DECK
,BELOW-MAST
andBARGE-CENTER
it responds that "Just where do you think you are?"That accounts for 10 of the 11 rooms. So what happens if you try it at
BARGE-EXIT
?Because for some reason - I haven't tried to figure out why - the barge is a vehicle. Surely it should have said "There's no way to do that from here." here too?