Open eriktorbjorn opened 5 years ago
Another sign that this doesn't work as intended is that MAST-HOLE-FCN
checks PUSHED-BEAM
to see if the mast is still there or not.
Yet another sign, described in Graeme Cree's Infocom bugs list, is that as long as PUSHED-BEAM
is false, BURN-THE-BARGE
will keep moving BEAM
to either SLOT
or BARGE-CENTER
when you enter the rooms.
According to the InvisiClues, to get the mast you're supposed to:
But there's nothing stopping you from simply removing them shim and then go back up and take the mast. There is code that seems to be there to handle it, but it's been commented out from
BEAM-FCN
:I don't know why this was removed. It's not in the official release either.