Open eriktorbjorn opened 3 years ago
Such an exception might look something like this:
(<AND <EQUAL? <LOC ,PROTAGONIST> ,BARGE, RAFT>
<OR <NOUN-USED ,W?BUOY ,PSEUDO-OBJECT>
<ADJ-USED ,A?WARNING>>>
<RFALSE>)
Though don't ask me how it determined that "warning" was an adjective, not a noun. So don't take my word for it...
And I just noticed that the buoy pseudo object is slightly inconsistently defined. In WATTZ-UPP-DOCK
:
(THINGS <PSEUDO (RED BUOY BUOY-F)
(WARNING BUOY BUOY-F)>)>
In CANAL
:
(THINGS <PSEUDO (RED BUOY BUOY-F)
(WARNING BUOY BUOY-F)
(SWAYING BUOY BUOY-F)
So I guess "SWAYING" should be in that exception as well?
It's also interesting that I can't find any obvious textual reference to the buoy in Wattz-Upp Dock. (Though it makes sense that you can see it from there, I guess.) Only in the Canal, where it's described as:
Martian Canal, in the royal barge
The royal barge rocks gently in the current of a wide canal. A dock is
visible on the western shore. A red warning buoy is anchored nearby. A sign atop
the swaying buoy shows a skull and crossbones. You spy a metallic glint, far
ahead.
There is a Zork I joke in
BUOY-F
:But the behavior is inconsistent if you are in the barge (and presumably the raft?):
That's because "OPEN" has a pre-action,
PRE-TOUCH
:It should be possible to add an exception to
UNTOUCHABLE?
, even though the buoy is a pseudo-object, the same way is apparently already done for the straps when you are on the slab:Whether or not it's actually worth it... well...