>IRIS, FOLLOW ME
"Ooo! I love an adventure, Foo!"
>GO TO MY BEDROOM
You go quickly toward your bedroom.
Iris walks a few steps behind.
(You are in your bedroom.)
Your room is decorated in shades of red. You see your bathroom to the north and
a cozy fireplace in one corner. The room is furnished with a bed, a night table
with a lamp on it, a chest of drawers, a wardrobe, a wing chair, and a dressing
table with mirror and bench. There's also a full-length wall mirror.
On your bed you see your luggage.
Iris is following you.
>IRIS, LEAVE
"Okay," says Iris. She does so.
>OPEN DOOR
(Your room is already open!)
>UNDRESS
Okay... You immediately wish for central heating!
>YELL
"Aaaarrrrgggghhhh!"
When you hear the door begin to open, you remember that you're not dressed and
hop into your bathroom.
(You are now in your bathroom.)
From the look of it, your bathroom was added in recently. It is comfortable and
inviting, especially for Cornwall.
>SOUTH
You peek in and see Iris, then remember that you're not dressed.
This transcript uses two non-obvious features:
Some characters will follow you around, if you ask them to. Don't use Tamara for this experiment, though: When you tell her to leave, she will usually (but not always) return to Jack, while Iris should simply go to the gallery and stay there.
In some cases (I'm a bit vague about the exact details), when you yell people in adjacent rooms will follow the sound to see what's up. That's why Iris enters your room again.
The message about the door opening is printed by MOVE-PERSON:
(<==? .WHERE ,HERE>
<COND (<ZERO? ,NOW-WEARING>
<TELL
"When you hear the door begin to open, you" ,REMEMBER-NOT-DRESSED " and
hop into " 'YOUR-BATHROOM ".|">
<GOTO ,YOUR-BATHROOM>
<SET VAL ,M-FATAL>)
This transcript uses two non-obvious features:
The message about the door opening is printed by
MOVE-PERSON
: