Open eriktorbjorn opened 4 years ago
For reference, this is the code in JIGS-UP
I'm talking about:
<COND (,SLEEPING
<TELL
CR "...and a moment later you wake up in a cold sweat and realize you've
been dreaming." CR>
<SETG SLEEPING <>>
<FCLEAR ,TWISTED-FOREST ,TOUCHBIT>
<FCLEAR ,TREE-BRANCH ,TOUCHBIT>
<FCLEAR ,FOREST-EDGE ,TOUCHBIT>
<FCLEAR ,MINE-FIELD ,TOUCHBIT>
<FCLEAR ,SNAKE-PIT ,TOUCHBIT>
<FCLEAR ,MEADOW ,TOUCHBIT>
<FCLEAR ,RIVER-BANK ,TOUCHBIT>
<FCLEAR ,FORT-ENTRANCE ,TOUCHBIT>
<FCLEAR ,DRAWBRIDGE ,TOUCHBIT>
<FCLEAR ,RUINS ,TOUCHBIT>
And of course, the way you can test this is to visit the room during the intro, and when you visit it again while awake you'll only see the short description if you're playing in "brief" mode. It should act as if you've never been there before, and print the complete description.
When you wake up from the dream at the beginning of the game, it should clear
TOUCHBIT
from all the lit rooms you have visited. SeeJIGS-UP
.But in additions to the ones listed there, you can also reach both
TURRET
andPARADE-GROUND
. So they should haveTOUCHBIT
cleared too.