Open eriktorbjorn opened 4 years ago
The trellises at AT-TRELS
are a bit wrong. They work fine when the world is normal:
>LOOK
Trellises
A fortresslike wall of arborvitaes stretches east and west through the forest.
The only breach is an identical pair of arched trellises.
A mountain stream trickles between the trees. Paths wander from its banks in
many directions.
>LOOK SOUTHWEST
You see the right trellis that way.
>LOOK SOUTHEAST
You see the left trellis that way.
>EXAMINE RIGHT TRELLIS
The arched trellis is thickly woven with arborvitaes. It opens southwest, into
the hedge.
>EXAMINE LEFT TRELLIS
The arched trellis is thickly woven with arborvitaes. It opens southeast, into
the hedge.
But when the world is flipped...
>LOOK SOUTHWEST
You see the left trellis that way.
>LOOK SOUTHEAST
You see the right trellis that way.
>EXAMINE RIGHT TRELLIS
The arched trellis is thickly woven with arborvitaes. It opens southwest, into
the hedge.
>EXAMINE LEFT TRELLIS
The arched trellis is thickly woven with arborvitaes. It opens southeast, into
the hedge.
The descriptions are correct, I think. Even though the compass directions have been flipped, left and right has not. You are presumably facing south, so left is to the southeast and right is to the southwest. But since the world has been flipped, LOOK-INTDIR?
swaps the directions so that looking southeast uses SEE-SW
and looking southwest uses SEE-SE
.
Incidentally, you can look left or right, but I think it just uses the SEE-ALL
default then.
Maybe the simplest fix would be to have EXIT-ARBOR
set AT-TRELS
's SEE-SE
and SEE-SW
accordingly?
The game is a bit inconsistent about just what kind of road the one that crosses the south and southwest roads are:
D5
you can look southeast and see a "dirt road". Examining the road, it's also a "dirt road".S75
you can't see the road to the northwest. To the southeast, you can see the "southeast road". If you examine the "dirt road", it's leading northwest.NEPASS
, you can see a "paved road" when looking northwest or southeast. You can examine it, and it's described correctly.S75
it's a "dirt road" when you look northwest or southeast.But I don't think it's worth quibbling about.
The game implements a "LOOK direction" command by setting the room's various
SEE-
properties. This bug is intended to collect any issues I find with that. I don't always expect to see the room in that direction, e.g. if the path goes through some trees. Basically, I'm trying to use my own judgment here, and that could be wrong. (Any issues in the area with the giant sundial will refer to the unflipped version, unless there is a specific problem with the flipped version.)Definitively wrong:
AT-TRELS
is wrong when the world is flipped, but I'll write a separate comment about that since it's a bit involved...TUN1
, you always see the white door. Even if the door has closed and disappeared. (Which it will do unless you've solved the puzzle with the large gnomon.) This seems to be the only white door that has this problem. The one inIN-SHACK
is to the east, but at most it closes. It never disappears.Maybe wrong:
FLOWER-WALK
tells you that "You see trees that way." Shouldn't you see the Broad Walk and Lancaster Walk? The room description only mentions trees to the northwest. There are other places where you see trees instead of the path as well, but the Broad Walk seems to be pretty visible from the other rooms along it.LAN-GATE
, "You see tourists that way." Not unreasonable, but the room description mentions "paths ... southwest between the trees." and there are other directions here in which you see trees.W75
, "a dirt trail peters off to the northwest". But when you look northwest, you "see desert that way." The road is visible enough to be mentioned in the room to northwest, so it seems you should be able to see it the same way you can see the road when you look southeast at the other crossroad atS75
. Also, if you "EXAMINE DIRT ROAD" the game tells you that it "leads northwest".D6A
has a northeast exit that can be blocked by foothills (seeD6A-NE
). Looking northeast, you see foothills.D6
has a southeast exit that can be blocked by foothills (see D6-SE
). Looking southeast you see desert. This seems a bit inconsistent.SWYARD
andSEYARD
respectively, but if you look in those directions you see a stone wall. That seems a bit odd, though it seems you never see the yard from any room you're looking so maybe that's intentional?Incorrectly thought as wrong:
LAN-WALK
tells you that "You see trees that way." This is becauseSEE-ALL
isGTREES
, but it doesn't quite fit with "A broad field of grass, meticulously manicured, extends to the east.". No. Google Maps shows a fairly narrow (comparatively speaking) stretch of grass to the east of the "Physical Energy Statue" towards The Long Water, with trees to the northeast and southeast.