Open eriktorbjorn opened 4 years ago
DOCKSIDE-F
has a similar bug, which surprised me:
<COND (<EQUAL? .CONTEXT ,M-LOOK>
<DESCRIBE-DOCKSIDE>
<TELL CR
"Footpaths wander north, west and northwest. Turning south, you see a magnificent "
D ,HEDGE " growing in an unbroken wall to the " D ,STYX "'s edge." CR>
<RTRUE>)
The the world is flipped, the exits are of course to the north, east and northeast. Again, <SAY-WEST>
to the rescue...
This bug aims to track map/direction bugs in the area with the giant sundial.
Since you can "flip" the world the game uses the routines
SAY-EAST
andSAY-WEST
to print the correct direction. But there is at least one case where it doesn't, and that'sIN-GARDEN-F
:When the world is flipped, the door is actually to the east. So it should use
SAY-WEST
here.