>LOOK
Herb Garden
A tall fence protects the neat rows of herbs from predators. The only exit is
the open back door of the cottage, leading west.
Another giant toadstool has taken root in a patch of thyme.
A triangular shadow lies across the ground. Its sharp point rests exactly on the
toadstool.
A pile of refuse lies in the corner.
>EXAMINE WHITE DOOR
The white door you saw here before is gone now.
>EXAMINE DOOR
Which door do you mean, the back door or the white door?
The game does have a GENERIC-DOOR-F routine to help disambiguate between doors, but it's used mostly to make sure that you're referring to only one door at a time, and to make "OPEN" default to the closed door, etc. Perhaps it should do something like this? It seems to work when I try it:
The game does have a
GENERIC-DOOR-F
routine to help disambiguate between doors, but it's used mostly to make sure that you're referring to only one door at a time, and to make "OPEN" default to the closed door, etc. Perhaps it should do something like this? It seems to work when I try it:I put it first in the routine so that "EXAMINE DOORS" wouldn't incorrectly claim that there are more than one.