Open eriktorbjorn opened 4 years ago
Some of this may also apply to the "UNLOCK" verb.
The Witness has the same behavior as some of the earlier games, where opening a container that has only one object inside will print its FDESC
. Example:
>OPEN BATHTUB
You open the bathtub.
Lying on the ground is what appears to be a ticket stub.
But I think that if we fix all of the containers listed above that you shouldn't be able to open/close, there won't be any cases left where you can trigger the bug. (Stuff you find in containers generally can't be taken.)
The rules for if you can lock an object are pretty simple: It has to be a door (
DOORBIT
) or a closed container (CONTBIT
) with a capacity greater than 0. Examples of containers with capacity 0 include the whiskey bottles.To be able to close a container, it must have a capacity greater than 0, and can't have
SURFACEBIT
. E.g. you can't close a table.So which lockable containers do that leave?
RECURSIVE-BOOK
BATHTUB
MASTER-BEDROOM-DRESSER
LIQUOR-CABINET
K-CABINETS
K-CUPBOARD
REFRIGERATOR
FILE-CABINET
CLOCK
KEYHOLE
Suggestions:
SURFACEBIT
so that it no longer suggests that you need to close it first.KEYHOLE
andBATHTUB
to be closed.KEYHOLE
redirect to the clock, so that you need the clock key?RECURSIVE-BOOK
.REFRIGERATOR
.K-CABINETS
,K-CUPBOARD
? I've only seen lockable kitchen cabinets in student dorms.