<COND (<AND .LB
<NOT <FSET? ,HERE ,RLANDBIT>>
<NOT ,DEAD>
<FSET? .WLOC ,VEHBIT>>
%<COND (<==? ,ZORK-NUMBER 1>
'<TELL
"The " D .WLOC " comes to a rest on the shore." CR CR>)
(<==? ,ZORK-NUMBER 2>
'<COND (<EQUAL? .WLOC ,BALLOON>
<TELL
"The balloon lands." CR>)
(<FSET? .WLOC ,VEHBIT>
<TELL
"The " D .WLOC " comes to a stop." CR CR>)>)
(<==? ,ZORK-NUMBER 3>
'<COND (<FSET? .WLOC ,VEHBIT>
<TELL
"The " D .WLOC " comes to a stop." CR CR>)>)>)>
The only vehicle I can find in Zork III is the time machine, and you can't ride it around. You have to push it. So the Zork III-specific case here is probably unnecessary, as far as I can tell.
From
GOTO
:The only vehicle I can find in Zork III is the time machine, and you can't ride it around. You have to push it. So the Zork III-specific case here is probably unnecessary, as far as I can tell.