the-infocom-files / zork2

Zork II: The Wizard of Frobozz
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"OPEN FLASK" mungs the room, but "BREAK FLASK" doesn't #15

Open eriktorbjorn opened 5 years ago

eriktorbjorn commented 5 years ago

From FLASK-FCN:

           (<VERB? OPEN>
        <MUNG-ROOM ,HERE "Noxious vapors prevent your entry.">
        <JIGS-UP ,FATAL-VAPORS>)
           (<VERB? MUNG THROW>
        <TELL "The flask breaks into pieces." CR>
        <REMOVE ,PRSO>
        <JIGS-UP ,FATAL-VAPORS>)>>

One of the nastier tricks in Zork is that a room can be "munged", meaning that after you're resurrected you can no longer enter it.

Opening the flask mungs the room because it's filled with noxious vapors. Breaking the bottle prints the same death message, but doesn't mung the room. Shouldn't it?