(<VERB? OPEN>
<MUNG-ROOM ,HERE "Noxious vapors prevent your entry.">
<JIGS-UP ,FATAL-VAPORS>)
(<VERB? MUNG THROW>
<TELL "The flask breaks into pieces." CR>
<REMOVE ,PRSO>
<JIGS-UP ,FATAL-VAPORS>)>>
One of the nastier tricks in Zork is that a room can be "munged", meaning that after you're resurrected you can no longer enter it.
Opening the flask mungs the room because it's filled with noxious vapors. Breaking the bottle prints the same death message, but doesn't mung the room. Shouldn't it?
From
FLASK-FCN
:One of the nastier tricks in Zork is that a room can be "munged", meaning that after you're resurrected you can no longer enter it.
Opening the flask mungs the room because it's filled with noxious vapors. Breaking the bottle prints the same death message, but doesn't mung the room. Shouldn't it?