the-infocom-files / zork2

Zork II: The Wizard of Frobozz
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PLACE-MAT should probably have TRYTAKEBIT #21

Open eriktorbjorn opened 5 years ago

eriktorbjorn commented 5 years ago

This comes from Nathan Simpson's bug list:

>PUT MAT UNDER DOOR
The place mat fits easily under the door.

>PUT OPENER IN KEYHOLE
There is a faint noise from behind the door and a small cloud of dust rises from
beneath it.
Done.

>READ MAT
(Taken)
How does one read a place mat?

If instead I had typed "TAKE MAT", the game would have printed "As the place mat is moved, a rusty iron key falls from it and onto the floor."

To get around this, we can simply give the mat TRYTAKEBIT, to precent implicit taking.