the-infocom-files / zork2

Zork II: The Wizard of Frobozz
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Missing newline after message about compass #26

Open eriktorbjorn opened 5 years ago

eriktorbjorn commented 5 years ago
>WEST
As you enter, your compass starts spinning wildly.
What compass, you ask? The one which allows you to specify compass directions
for movement.
Low Room
You are in a circular room with a low ceiling. There are exits to the east and
southeast.
There is a green piece of paper here.

Games normally print a blank line before the new room description for messages like this. Indeed, that's what it does on subsequent visits:

>WEST
As you enter, your compass starts spinning wildly.

Low Room
You are in a circular room with a low ceiling. There are exits to the east and
southeast.
There is a green piece of paper here.

So there's simply a CR missing from this bit of MAGNET-ROOM-FCN:

                      <COND (<NOT ,COMPASS-KLUDGE>
                             <TELL
"What compass, you ask? The one which allows you to specify compass directions
for movement.">
                             <SETG COMPASS-KLUDGE T>)>