>WEST
As you enter, your compass starts spinning wildly.
What compass, you ask? The one which allows you to specify compass directions
for movement.
Low Room
You are in a circular room with a low ceiling. There are exits to the east and
southeast.
There is a green piece of paper here.
Games normally print a blank line before the new room description for messages like this. Indeed, that's what it does on subsequent visits:
>WEST
As you enter, your compass starts spinning wildly.
Low Room
You are in a circular room with a low ceiling. There are exits to the east and
southeast.
There is a green piece of paper here.
So there's simply a CR missing from this bit of MAGNET-ROOM-FCN:
<COND (<NOT ,COMPASS-KLUDGE>
<TELL
"What compass, you ask? The one which allows you to specify compass directions
for movement.">
<SETG COMPASS-KLUDGE T>)>
Games normally print a blank line before the new room description for messages like this. Indeed, that's what it does on subsequent visits:
So there's simply a
CR
missing from this bit ofMAGNET-ROOM-FCN
: