the-infocom-files / zork2

Zork II: The Wizard of Frobozz
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Even though you can see the key on the mat, you can't take it #44

Open eriktorbjorn opened 4 years ago

eriktorbjorn commented 4 years ago
>OPEN LID
The lid is now open.

>PUT MAT UNDER DOOR
The place mat fits easily under the door.

>PUT OPENER IN KEYHOLE
There is a faint noise from behind the door and a small cloud of dust rises from
beneath it.
Done.

>LOOK
Tiny Room
This is a tiny room carved out of the wall of the ravine. There is an exit down
a precarious climb. On the north side of the room is a massive wooden door,
which has a small window barred with iron. A formidable bolt lock is set within
the door frame. A keyhole lies within the lock. A letter opener is in place
within the keyhole. The edge of a place mat is visible under the door. Lying on
the place mat is a rusty iron key.
The keyhole contains:
  A letter opener

>TAKE KEY
You can't see any key here!

But there are so many corner cases here that I don't know if it's worth fixing them all...