<OBJECT PALANTIR-3
(IN IN-AQUARIUM)
(SYNONYM PALANTIR SPHERE)
(ADJECTIVE CRYSTAL WHITE CLEAR)
(DESC "clear crystal sphere")
(LDESC "There is a clear crystal sphere lying in the sand.")
(FLAGS STAGGERED TAKEBIT NDESCBIT TRANSBIT)
(ACTION PALANTIR)
(VALUE 20)>
But this doesn't work. Once you've broken the aquarium, all you see is:
>LOOK
Aquarium Room
Here a dark hallway turns a corner. To the south is a dark room, to the east is
fitful light.
There is a dead sea serpent in a heap here.
An Elvish sword of great antiquity is here.
A shattered aquarium fills the northern half of the room.
The aquarium contains:
A clear crystal sphere
And since taking the sphere clears the LDESC, as seen in the PALANTIR routine:
there's no way we can ever see it. Or is there... implicit take to the "rescue" again:
>READ CLEAR SPHERE
(Taken)
How does one read a clear crystal sphere?
>DROP IT
Dropped.
>LOOK
Aquarium Room
Here a dark hallway turns a corner. To the south is a dark room, to the east is
fitful light.
There is a clear crystal sphere lying in the sand.
There is a dead sea serpent in a heap here.
An Elvish sword of great antiquity is here.
A shattered aquarium fills the northern half of the room.
But this doesn't work. Once you've broken the aquarium, all you see is:
And since taking the sphere clears the
LDESC
, as seen in thePALANTIR
routine:there's no way we can ever see it. Or is there... implicit take to the "rescue" again: