the-infocom-files / zork2

Zork II: The Wizard of Frobozz
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Objects can lose their TRYTAKEBIT #85

Open eriktorbjorn opened 3 years ago

eriktorbjorn commented 3 years ago

When shrinking in the Alice area, EATME-FCN sets NONLANDBIT and TRYTAKEBIT on all objects in your inventory while moving them to POSTS-ROOM. The idea is clearly that the objects should no longer be takeable, neither directly nor automatically.

But on your way back, CAKE-FCN will indiscriminately clear TRYTAKEBIT from all takeable objects, even if they had that bit before the puzzle. Which could be bad.

The objects in the game that have both TAKEBIT and TRYTAKEBIT are, as far as I can tell:

So I guess it's only a problem if we add TRYTAKEBIT to other objects later.