the-infocom-files / zork2

Zork II: The Wizard of Frobozz
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You can remove Cerberus's collar with the "Fry" spell #86

Open eriktorbjorn opened 3 years ago

eriktorbjorn commented 3 years ago

Cerberus doesn't like it if you try to remove his collar:

>TAKE COLLAR
That wasn't such a good idea. The creature was enjoying being your pet. As you
unfasten the collar, the disappointed monster hound begins to growl, and then
its three fang-crammed mouths rend you into little doggy biscuits.

   ****  You have died  ****

But he doesn't react if you remove it with the "Fry" spell:

>WAVE WAND AT COLLAR
The wand grows warm, the gigantic dog collar seems to glow dimly with magical
essences, and you feel suffused with power.

>SAY "FRY"
The wand glows very brightly for a moment.
The gigantic dog collar goes up in a puff of smoke.

You'd think something a bit more interesting would happen here. Either that, or prevent the collar from being fried. (In my playable version of Mini-Zork II, I simply removed the collar's TAKEBIT to keep the "Fry" spell from working on it. I haven't checked if the same thing would work here.)