the-isf-academy / quest

Wrapper over Python Arcade for first-year CS students making a top-down adventure game
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shop and currency system #30

Open Haji-069 opened 4 years ago

Haji-069 commented 4 years ago

Describe the feature A Shop and currency system which allows developers to create buyable weapons.

Example usages Kill a Mob, gain money. Use the money to buy Sword.

Additional context Gui/ui system that opens a small screen for shopping

wolfj95 commented 4 years ago

@the-isf-academy/yoshi This is a pretty big feature -- you should pick a first step to work on. First, maybe find a way to implement money items you can collect in the game and a way to store how much money the player has.

Haji-069 commented 4 years ago

What went well? -I feel like the whole planning phase of the feature went quite well, our entire group got to brainstorm a plan to bring our project forward What was different than you expected? -Before we started working on the project, I had no idea about the dialogue class not being able to affect the game itself (which completely halted any progress on the feature) What will you do differently in future projects? -Probably investigate more into the code we are given before choosing a feature

Yobamos0912 commented 4 years ago
  1. Our planning was very clear and thorough so we had a good idea of how we would progress so we didn't feel very stressed during the process.
  2. Before working on this feature, I thought that all the functions such as dialogue would be able to interact and affect other files.
  3. Something I'd do differently is to actually investigate into what writing our feature would involve, would it be feasible etc.