Closed tiquis0290 closed 5 months ago
Yes, you are correct. Seems like I forgot to add that there.
I think this happened because LightDungeon is not continuous (17 is not a valid light dungeon), so I probably had to use enumiter to iterate the dungeons, where as for shadow dungeons I was just using (0..=29) during testing/parsing
I am going to add that derive EnumIter to them. The main branch does however contain a bunch of other new stuff, that I want to test a bit, before publishing a new release, so it might be a few days, before a new version with that fix actually gets out.
Until then, you would just have to do it the old fashioned way
use sf_api::gamestate::dungeons::ShadowDungeons::*;
let all = [
DesecratedCatacombs, MinesOfGloria, RuinsOfGnark, CutthroatGrotto, EmeraldScaleAltar,
ToxicTree, MagmaStream, FrostBloodTemple, PyramidsOfMadness, BlackSkullFortress,
CircusOfHorror, Hell, The13thFloor, Easteros, Twister, TimeHonoredSchoolOfMagic,
Hemorridor, ContinuousLoopofIdols, NordicGods, MountOlympus, TavernOfTheDarkDoppelgangers,
DragonsHoard, HouseOfHorrors, ThirdLeagueofSuperheroes, DojoOfChildhoodHeroes,
MonsterGrotto, CityOfIntrigues, SchoolOfMagicExpress, AshMountain, PlayaGamesHQ,
];
for dungeon in all.into_iter() {
// ...
}
Yeah, the name is also annoying, but changing that would be a breaking change, which I don't want to do right now
ok thx, i will wait, and when iam looking in to it it apears that there isnt a command for fighting shadow dungeon but this is probably for new issue
when iam looking in to it it apears that there isnt a command for fighting shadow dungeon but this is probably for new issue
Oh, you are right. I am going to add that as well. For the time being, feel free to use this:
fn fight_shadow_dungeon(
dungeon: ShadowDungeons,
use_mushroom: bool,
) -> Command {
Command::Custom {
cmd_name: "PlayerShadowBattle".to_string(),
values: vec![
(dungeon as u32 + 1).to_string(),
(use_mushroom as u32).to_string(),
],
}
}
thx man
I am trying to iterate through dungeons, in light it was easy using strum::IntoEnumIterator and then LightDungeon::iter() but when i look at the shadow dungeon it doesn't has the #[Derive( EnumIter )] so i cannot iter same way. Is there reason why is it different or should i use something different to get similar result?
little note ShadowDungeons are with s at the end but LightDungeon isn't.