It's possible that other events are affected too, but this one specifically retrieves wrong Reward informations causing the Gamestate not to update correctly it seems.
Metal/Crystal is displayed as stone thats fine thats probably just a naming thing
Says Reward is Beer -> Should be gold
Says Mushrooms -> Should be an extra beer (12th Beer)
Anyway, it seems claiming those chests doesnt update the Gamestate correctly, assumption would be its not the correct chest that was actually claimed ?
Repro step:
Check the GameState under:
specials.tasks.event.rewards and compare it to the tasks in SF.
BTW: All of the RewardChests were already claimed already at the point of opening this issue.
Seems like they changed the mapping of the event rewards again. Seems like a good point in time to also finally fix #48. I am going to start working on that
It's possible that other events are affected too, but this one specifically retrieves wrong Reward informations causing the Gamestate not to update correctly it seems.
This weeks rewards: Rewards: [RewardChest { opened: true, reward: [Some(Reward { typ: Stone, amount: 3120 }), None] }, RewardChest { opened: false, reward: [Some(Reward { typ: ExtraBeer, amount: 1 }), None] }, RewardChest { opened: false, reward: [Some(Reward { typ: Mushroom, amount: 2 }), None] }]
Anyway, it seems claiming those chests doesnt update the Gamestate correctly, assumption would be its not the correct chest that was actually claimed ?
Repro step:
Check the GameState under: specials.tasks.event.rewards and compare it to the tasks in SF.
BTW: All of the RewardChests were already claimed already at the point of opening this issue.
Thanks