the4chancup / pes-fmdl-blender

New and improved blender plugin for FMDL files used by Pro Evolution Soccer 2018 and later
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Questions about the format, ideas #4

Closed leus closed 4 years ago

leus commented 4 years ago

Hello, I've been working on a Blender 2.8x version of this plugin (mostly working now).

From what I understand, the purpose of this plugin is to edit individual pes fmdl files. I guess this means not only faces, but any other asset in the game. Is this assumption true?

I tried editing two files at the same time (hair and face) but Blender gives me a hard time because of repeated bone names. I don't know if this is a Blender 2.8 limitation. Is this scenario (editing face and hair file at the same time) supported? How does the exporting works in this case?

Another question: does this plugin supports splitting meshes? I wonder if it would be possible to join meshes for edition, then splitting them before exporting.

Hope you can find some time to answer my questions.

leus commented 4 years ago

Another question - where should textures be located in order for the plugin to load them? Which textures are expected to be in the 'Kit Textures' and 'Common' directories?

leus commented 4 years ago

By the way, I've been playing with this for a couple of weeks now, and man, you have done an incredible job with the ability to autosplit large meshes. It is a game changer for me. Thanks for your work!