Fixed the size of the 4096k, it was a copy-paste error.
DISK sizes are now multipliers of 1000 instead of 1024 to match AE2 Things and Refined Storage logic.
Removed rarities from the cells.
Added some consistent textures to match AE2's textures better.
No more mishmash of old and new textures, and cells of the same size being different color.
WIP:
Fluid DISK (this is tough because of the language barrier, Kotlin vs. Java)
The aim is to make it so 81000 droplets take 1 byte.
This is also my first time I ever touched Kotlin, so I probably made some blunders.
The nuclear solution would be to just remove the fluid DISK altogether.
Done so far:
WIP:
The nuclear solution would be to just remove the fluid DISK altogether.