I'm currently working in 8. A second room and doors
After make all steps, it's working BUT when changing to other room, the other player also "travels" to the other room, according to manual thi can't happen:
"When you make persistent objects, they are only persistent locally.
That means when another player switches room, they will cease to exist in your game. When you enter the room they will be resent and recreated to your client."
So after check full demo code, it's necesary to make this:
Open obj_htme object.
Add Room End event.
Add this code for the action:
///htme_roomend(); - Clear up instances
htme_roomend();
I'm currently working in 8. A second room and doors
After make all steps, it's working BUT when changing to other room, the other player also "travels" to the other room, according to manual thi can't happen: "When you make persistent objects, they are only persistent locally. That means when another player switches room, they will cease to exist in your game. When you enter the room they will be resent and recreated to your client."
So after check full demo code, it's necesary to make this:
Open obj_htme object. Add Room End event. Add this code for the action: ///htme_roomend(); - Clear up instances htme_roomend();
From: https://gmnet-engine.org/forum/viewtopic.php?f=18&t=126