Closed toconnell closed 2 years ago
Actually, upon investigation, it looks like it's because the Storage model is initializing Assets objects without version. This is a little stickier...
Ok, this ultimately boiled down to a really bad convenience/laziness method in the Storage module. Fixing it exposed...some skeletons in the closet of efficiency, however, as it has us initializing all gear/resource assets every time it looks up a single handle....
Anyway, this is fixed in the next release.
Likely because we're using the deprecated list_assets() method to create it.