Closed toconnell closed 11 months ago
This can be replicated in V3 and V4.
potsun intentionally does NOT have a finale monster:
I think the answer is just going to be to NOT try to pull finale monsters in for Nemesis options.
diff --git a/app/models/settlements/_settlement.py b/app/models/settlements/_settlement.py
index 81e889e..97a66e1 100644
--- a/app/models/settlements/_settlement.py
+++ b/app/models/settlements/_settlement.py
@@ -980,7 +980,7 @@ class Settlement(UserAsset):
candidate_handles.extend(
self.settlement.get("nemesis_monsters", [])
)
- candidate_handles.append(self.campaign.asset['finale_monster'])
+# candidate_handles.append(self.campaign.asset['finale_monster'])
elif context == "defeated_monsters":
candidate_handles.extend(self.settlement.get("quarries", []))
candidate_handles.extend(self.settlement.get("nemesis_monsters",[]))